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Projectile Motion Activity |
| In this activity, students learn to use STELLATM to represent the components of velocity and displacement in two dimensions. They recognize that there is now a displacement in two dimensions, that the velocity at an angle has two components, and that by varying the angle, they can vary the distance traveled in the horizontal direction. |
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TEACHER RESOURCES
Teacher Materials Student Activity Learning Goals/Standards |
COMPUTER MODEL
PC Format Mac Format STELLATM software Web-based Simulation |
AUTHORS
Timothy Durkin Liberty HS Eldersburg, MD David Spitzer Seneca Valley HS Germantown, MD Charlotte Trout Williamsport HS Williamsport, MD |
![]() disp_x(t) = disp_x(t - dt) + (Rate_of_change_of_x_displacement) * dt INIT disp_x = 0 Rate_of_change_of_x_displacement = IF(disp_y>=0.2) then (X_VELOCITY) else 0 disp_y(t) = disp_y(t - dt) + (Rate_of_Change_of__Y_displacement) * dt INIT disp_y = 0 Rate_of_Change_of__Y_displacement = Y_VELOCITY X_VELOCITY(t) = X_VELOCITY(t - dt) INIT X_VELOCITY = initial_x_velocity Y_VELOCITY(t) = Y_VELOCITY(t - dt) + (Rate_of_Change_of__Y_Velocity) * dt INIT Y_VELOCITY = initial_y_velocity Rate_of_Change_of__Y_Velocity = Acceleration Acceleration = -9.8 {m/s/s} angle_in_degrees = 0 angle_in_radians = angle_in_degrees*(PI/180) Initial_Velocity = 100 {m/s} initial_x_velocity = Initial_Velocity*COS(angle_in_radians) initial_y_velocity = Initial_Velocity*SIN(angle_in_radians) |
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